Club409

The best damn waste of time!

Game on

acelxix
Total posts: 2184
Aryn does game too.  She used to have a 360, but apparently it was stolen a while back. :(

We've played some Kinect Sports, but haven't played anything else recently.  She'd probably be down for some Rocket League.
Drew
Total posts: 4594
(Updated 7/17/2016 9:39 PM)
Had fun screwing around with rocket league a little this weekend, would recommend it for 409 game nights. Also there's cross platform compatibility, PC users can play with xb1 or ps4 players, but i don't think xb1<->ps4 works
Drew
Total posts: 4594
Titanfall is -$.01 plus shipping after a rebate on newegg so I got it
Drew
Total posts: 4594
Not trying to take anything away from a team that shipped a huge risky product, but yeah gotta put them in check for some marketing fibs

scott
Total posts: 1074
i'm playing it currently. i have no issue with the graphics (seems that sort of bait and switch is common), but when you start the game you are basically dropped in the middle with no fucking clue how to do anything. i get that they were going for that desolate abandoned feel, but just some basic game mechanic tutorials would have been nice. did a little internet research and now that i know what i'm doing it's a bit more enjoyable. i really think where this game shines is space travel. it makes me feel like i am literally flying through space, and i love that.
Shawn
Total posts: 1215
(Updated 8/23/2016 7:43 PM)
New iteration of Deus Ex out today. Going to wait for a bit and see how the reviews shake. Been also thinking about Civ 6. I need a game, but can't decide on anything. For some reason I see to be more into browsing in general than actually watching/purchasing anything. I guess that's a good thing.
Drew
Total posts: 4594
i plan on getting deus ex soon and going through it on suprmelo gaming, reviews I've seen so far say it's pretty OK, shawn did you play human revolution (2011)?
Shawn
Total posts: 1215
nope, I only played the first one way back when. I spent hundreds of hours just walking around
Drew
Total posts: 4594
the new one is a direct sequel to human revolution, human revolution has lots of significant references to events from the original, but its gameplay is comparatively a lot less open than the orignal but still way beyond most other games in the openness category, lots of things to hack and emails and memos to read, i'm not sure what game systems you have now but it can be found for cheap, and it's backwards compatible on the xb1, plan on giving it a revisit for suprmelo gaming if i get the time
scott
Total posts: 1074
(Updated 8/25/2016 6:26 PM)
So, I didn't purchase No Man's Sky because of the hype. I actually bought it after it came out and some of the negative reviews had poured in. It was my co-worker that really sold me on it, though I was already quite interested. I've always been fascinated with space exploration and a slow-paced, zen-like game appealed to me. Still, I have to say this game is quite vacant. There is a lot of potential, but it was best described in one review I read as a "tech demo". What they've made is a great setting in which a game could occur, they are just lacking a game mechanic. Personally, if there were a Minecraft style game experience where I could build things with the resources collected and leave my mark behind on each new planet, I would be happy. Multiplayer isn't a must for me, but it seems like what the majority of the public wants and I can understand why. If Hello Games were smart they would develop DLC that turns their beautiful universe into a game and offer it as a free download. This would go a long way into rebuilding goodwill and any hope of people buying any new IPs they develop in the future.

The best thing to come from NMS? The soundtrack. I knew nothing about 65daysofstatic (the band/composers) before playing this game. Their style is the perfect accompaniment to the vast loneliness of space travel. I am quite envious of what they created and the pioneering they did to write the score. Below is a quote from their interview with the International Business Times.

"He'd run the game inside that system, and we'd see all the code flickering past. There was no way they could just give that to us, so what we ended up doing was actually building our own version of the game's audio system. [We built] it in ways that we understood, because we can work with other bits and pieces of software. So we worked really closely with the audio director on a conceptual level to understand what their system would do."

The Metro also wrote a good article on the making of the soundtrack: http://metro.co.uk/2016/08/10/no-mans-sky-interview-65daysofstatic-on-creating-a-soundtrack-for-an-i...

Here is my favorite track from the album:



And another one that I prefer the edit used in game as opposed to the full-length album version: